Fluidic Games in Cultural Contexts
نویسندگان
چکیده
We introduce fluidic games, a type of casual creator that blends game play and game design. Fluidic games have a core of built-in games that anchor a space of design possibilities around them, and encourage players to alternate between playing specific games and playing with the design space. Our Gamika Technology platform supports fluidic games on mobile devices, and we have thus far built three of them. In doing so, we have found that even for simple games, fluidic games require computational creativity support. This takes several forms intended to keep design sessions playful and fast-moving, including automated game design used as a form of brainstorming, mixed-initiative cocreative design to ease design-space navigation, and automated game playing to evaluate game dynamics. Finally, we have exhibited this fluidic-games concept in three distinct cultural settings: a series of rapid game jams lasting 1–2 hours each, an in-progress semesterlong enrichment course with a local school, and an art installation that foregrounds an autonomous version of the system exploring a fluidic game on its own, at least if the audience will allow it to do so.
منابع مشابه
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper reports on the work performed to identify guidelines that help designers in developing games able to provide an effective learning experience in such contexts. Such guidelines complement other proposals available in th...
متن کاملThe Coming Revolution in Competence Development: Using Serious Games to Improve Cross-Cultural Skills
Approaches to competence development have tended to focus on training to reach a required level of performance in simple and reproducible contexts, rather than in the more complex and hard-to-replicate contexts that characterize real-world projects, especially projects that involve people from other cultures. This paper explores how the Serious Games approach can be exploited to create skills i...
متن کاملAn Anthropological Study of Folk Plays and Games with Focus on Fooman Town in Gilan Province
Play and Game are considered as the oldest cultural behaviors as the universal elements of human culture in all communities and groups. Gilan province in Iran, especially their villages, has a unique folklore especially its local games and plays. Nevertheless, it is necessary to document and analyze the immense information about the folklore in these villages before it vanishes in the sea of so...
متن کاملExploring Novel Game Spaces with Fluidic Games
With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or bridging gap times. While mobile gaming is gaining popularity, mobile expression of creativity is still in its early stages. We present here a new type of mobile...
متن کاملThe Cultural Economy of Ludic Superflatness
This paper examines the situated play aesthetics of Japanese digital games with reference to what Takashi Murakami calls Japan’s superflat visual culture. According to Murakami, superflat visuality is born out of imbricated cultural, political, and historical contexts concerning the relationships between high art and subculture, between Japan and the United States, between history and contempor...
متن کامل